Auteur Sujet: Nouvelle faction horde teaser?  (Lu 135672 fois)

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Re : Nouvelle faction horde teaser?
« Réponse #375 le: 03 mars 2017 à 11:28:03 »
Oui du genre pénible : pull sur sa langue, mais tape pas fort.
Analysis Paralysis

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Re : Nouvelle faction horde teaser?
« Réponse #376 le: 03 mars 2017 à 11:38:50 »
Mmm la fig est bien moins dégueux que ce qu'il y avait en vidéo de teasing.
Ils savent vraiment pas mettre leurs figurines en avant chez PP des fois quand même...

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Re : Nouvelle faction horde teaser?
« Réponse #377 le: 03 mars 2017 à 11:39:31 »
Ok merci :)

Par contre je m'étonne de la forme de sa queue il est croisé avec un castor? Oo
Idem pour les flammes sur le dos on n'est pas dans les standards habituels de leur flammes, quand je vois Horgle/Feora les flammes étaient plus abouties.
Une conversion?
« Modifié: 03 mars 2017 à 11:43:07 par ludmar »
Envie de jouer dans l'aube c'est par ici:
http://1dtroyes-asso.forumgratuit.org/

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Re : Nouvelle faction horde teaser?
« Réponse #378 le: 03 mars 2017 à 13:42:52 »
Attention qu'il s'agit d'une conversion.
Thyra c'est pèté.
Terminus n'a aucun mauvais match up.
Sauf quand c'est un mauvais match up.

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Re : Nouvelle faction horde teaser?
« Réponse #379 le: 06 mars 2017 à 20:51:16 »
Les profils sont sorti, je suis personnellement assez déçu, bien que les warlocks me semblent intéressant, le reste est peut-être un peu fade à mon goût. Je vais tester tout ça demain mais ça ne m'emballe aps plus que ça à priori.
La Old Witch me semble bien forte par contre.

Par contre je ne comprend pas trop les arcanas: on prend le trump du warlock plus tout les arcanas qui lui sont associés ou on choisit parmis les autres arcanas après avoir pris le trump?

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Re : Nouvelle faction horde teaser?
« Réponse #380 le: 06 mars 2017 à 21:02:42 »
Peut tu donner un lien vers les profils s'il te plais?

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Re : Re : Nouvelle faction horde teaser?
« Réponse #381 le: 06 mars 2017 à 21:05:15 »
Peut tu donner un lien vers les profils s'il te plais?

Il faut être membre du forum CID ;)

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Re : Nouvelle faction horde teaser?
« Réponse #382 le: 06 mars 2017 à 21:24:46 »
Y a pas moyen de poster les profils ?

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Re : Nouvelle faction horde teaser?
« Réponse #383 le: 06 mars 2017 à 21:28:19 »
Je peux faire un petit récap pour ceux qui n'y ont pas accès :

Déja les thèmes forces :

THEME FORCE
DARK MENAGERIE
ARMY COMPOSITION
An army made using this theme force can include only the following Grymkin models:
• Grymkin warlocks
• Non-character warbeasts
• Dread Rot units
• Twilight Sisters unit
• Glimmer Imp solos
• Gremlin Swarm solos
• Lady Karianna Rose
• Death Knell battle engine
SPECIAL RULES
• The field allowance of Gremlin Swarm solos in this army becomes 5.
• For every 15 points of warbeasts in this army, you can add one Crabit lesser warbeast or Gremlin
Swarm solo to the army free of cost. Free Crabits do not count toward the total point value of
warbeasts in the army when calculating this bonus.
• Gremlin Swarm solos in the army gain Serenity. (At the beginning of your Control Phase, before
leeching, you can remove 1 fury point from a friendly Faction warbeast within 1˝ of a model
with Serenity.)
• Each model in this army that can gain corpse tokens begins with one corpse token.

BUMP IN THE NIGHT
ARMY COMPOSITION
An army made using this theme force can include only the following Grymkin models:
• Grymkin warlocks
• Non-character warbeasts
• Grymkin units
• Cask Imp solos
• Glimmer Imp solos
• Lord Longfellow
• Trapperkin solos
• Witchwood solos
• Death Knell battle engine
SPECIAL RULES
• For every 20 points of units or battle engines in this army you can add one command attachment
or solo to the army free of cost. Free command attachments do not count toward the total point
value of units in the army when calculating this bonus.
• Warrior models in the army gain Rise. (If a model with Rise is knocked down at the beginning of
your Maintenance Phase, it stands up.)
• Up to one Murder Crow unit in this army gains Ambush. If you choose not to deploy this unit at
the start of the game, you must still choose its prey as normal after deployment but before the
first player’s turn. (You can choose not to deploy a unit with Ambush at the start of the game. If
it is not deployed normally, you can put it into play at the end of any of your Control Phases
after your first turn. When you do, choose any table edge except the back of your opponent’s
deployment zone. Place the unit with Ambush completely within 3˝ of the chosen table edge.)

Les beast lourdes :

Skin & Moans
SPD STR MAT RAT DEF ARM CMD FUR THR
5 10 7 3 13 16 4 4 8
FA: U
Point Cost: 15
Base Size: Large
Damage: 28 (Mind 8, Body 10, Spirit 10)
Animus: Cost 1 : Pathfinder + Bushwhack.
Bone Picker - When this model destroys a living or undead enemy model with a melee attack, this model gains the destroyed
model’s corpse token and the destroyed model is removed from play. This model can have up to three corpse tokens at any time.
Death Feast - During its activation, this model can spend corpse tokens to remove d3 damage points for each token spent.
Death-Powered - This model gains +1 STR and ARM for each corpse token currently on it.
WEAPON 2x RNG: 2 POW: 6 P+S: 16

Cage Rager
SPD STR MAT RAT DEF ARM CMD FUR THR
4 11 6 3 10 19 4 4 8
FA: U
Point Cost: 14
Base Size: Large
Damage: 32 (Mind 10, Body 12, Spirit 10)
Animus
Arcane Suppression 2 Self – – RND No
While within 10˝ of the spellcaster, when an enemy model casts a spell, increase the COST of the spell by 1. Additionally, while
within 10˝ of the spellcaster, enemy models must pay double to upkeep spells. Arcane Suppression lasts for one round.
Arcane Vortex - This model can immediately negate any spell that targets it or a model within 3˝ of it by spending 1 corpse
token. The negated spell does not take effect, but its COST remains spent.
Bone Picker - When this model destroys a living or undead enemy model with a melee attack, this model gains the destroyed
model’s corpse token and the destroyed model is removed from play. This model can have up to three corpse tokens at any time.
Grave Secrets - If this model is in its warlock’s control range during your Control Phase, the warlock can spend corpse tokens
on this model to upkeep one spell for each token spent.
Rattle Bones - At any time during its activation, this model can spend 1 corpse token to use Rattle Bones. For one round, while
this model is in its battlegroup controller’s control range, the battlegroup controller can channel spells through it.
WEAPON 2x RNG: 1 POW: 6P+S: 17
Damage Type: Magical
Beat Back - Immediately after a basic attack with this weapon is resolved during this model’s Combat Action, the enemy model
hit can be pushed 1˝ directly away from the attacking model. After the enemy model is pushed, the attacking model can advance
up to 1˝ directly toward it.

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Re : Nouvelle faction horde teaser?
« Réponse #384 le: 06 mars 2017 à 21:35:22 »
Les beast légères :

Gorehound
SPD STR MAT RAT DEF ARM CMD FUR THR
7 8 6 3 14 13 4 3 8
FA: U
Point Cost: 6
Base Size: Medium
Damage: 20 (Mind 6, Body 7, Spirit 7)
Animus
Lightning Strike Cost 1
The spellcaster gains Sprint. Lightning Strike lasts for one turn. (At the end of an activation in which it destroyed or removed from
play one or more enemy models with melee attacks, a model with Sprint can immediately make a full advance, then its activation
ends.)

Stealth
Extended Control Range - When checking to see if this model is in its controller’s control range, double the range.
Ghostly - This model can advance through terrain and obstacles without penalty and can advance through obstructions if it has
enough movement to move completely past them. It cannot be targeted by free strikes.
WEAPONS [GOREHOUND]
Bite [1x]  RNG: 2 POW: 4 P+S: 12
Pull - If this model hits an enemy model with an equal or smaller base with a basic attack with this weapon, immediately after the
attack is resolved the hit model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.

Rattler
SPD STR MAT RAT DEF ARM CMD FUR THR
6 9 6 3 13 16 4 3 7
FA: U
Point Cost: 9
Base Size: Medium
Damage: 22 (Mind 6, Body 8, Spirit 8)
Animus Cost 1
The spellcaster gains Countercharge. Still as Death lasts for one round. (When an enemy model advances and ends its
movement within 6˝ of a model with Countercharge and in its LOS, the model with Countercharge can immediately charge it. A
model can use Countercharge only once per round and not while engaged.)

Berserk - When this model destroys one or more models with a melee attack during its Combat Action, immediately after the
attack is resolved it must make one additional melee attack against another model in its melee range.
Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the
attack is resolved it can immediately advance up to 1˝.
WEAPONS
Claw [2x]  RNG: 1 POW: 4 P+S: 13

Frightmare
SPD STR MAT RAT DEF ARM CMD FUR THR
6 7 5 6 13 14 6 3 8
FA: U
Point Cost: 8
Base Size: Medium
Damage: 22 (Mind 7, Body 8, Spirit 7)
Animus Cost 2
When an enemy model advances and ends its movement in the spellcaster’s command range, the spellcaster can make one
basic melee or ranged attack targeting that model, then Counterblast expires. Counterblast lasts for one round.

Immunity: Corrosion
Regeneration [d3] - This model can be forced to remove d3 damage points once per activation. This model cannot use
Regeneration during an activation it runs.
WEAPONS
Acid Blast [1x]  RNG: 10 ROF: 1 AOE: 3 POW: 13
Continuous Effect: Corrosion
Damage Type: Corrosion
Claw [2x]  RNG: 0.5 POW: 3P+S: 10
Open Fist

Crabit
SPD STR MAT RAT DEF ARM CMD FUR THR
6 5 5 1 13 12 2 2 6
FA: U
Point Cost: 2 Crabits for 7 points
Base Size: Small
Damage: 13 (Mind 4, Body 5, Spirit 4)
Animus Cost 1
The spellcaster gains Dodge. Elusive lasts for one round. (A model with Dodge can advance up to 2˝ immediately after an enemy
attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this
movement.)

Bounding Leap - Once per activation, after making a full advance as its Normal Movement but before performing its Combat
Action, this model can be forced to be placed completely within 5˝ of its current location.
Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn
while within 3˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all
damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.
WEAPONS
Bite [1x]  RNG: 0.5 POW: 3P+S: 8

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Re : Nouvelle faction horde teaser?
« Réponse #385 le: 06 mars 2017 à 21:43:44 »
Les unités :

Dread Rots
SPD STR MAT RAT DEF ARM CMD
6 7 6 3 12 14 7
FA: U
Point Cost: Leader & 5 Grunts: 7
Leader & 9 Grunts: 12
Base Size: Small

Tough
Bag Man - Models disabled by a melee attack made by this model cannot make a Tough roll. When this model boxes a living or
undead enemy model with a melee attack, the boxed model is removed from play and you can give its corpse token a friendly
Faction model within 5˝ of this model.
WEAPONS
Farming Implement [1x] RNG: 1 POW: 3 P+S: 10
Weapon Master

Hollowmen
SPD STR MAT RAT DEF ARM CMD
5 6 5 5 12 12 7
FA: 2
Point Cost: Leader & 5 Grunts: 8
Leader & 9 Grunts: 14
Base Size: Small

Combined Ranged Attack
Eyeless Sight
Apparition - During your Control Phase, place this model anywhere completely within 2˝ of its current location.
WEAPONS
Military Rifle [1x]  RNG: 10 ROF: 1 AOE: - POW: 11
Bayonet [1x] RNG: 1 POW: 3 P+S: 9
Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

+

UA :

Lantern Man
SPD STR MAT RAT DEF ARM CMD
5 6 5 4 12 12 7
FA: 2
Point Cost: 4
Base Size: Small
Damage: 5
Attachment [Hollowmen] - This attachment can be added to a Hollowmen unit.

Eyeless Sight
Officer
Apparition - During your Control Phase, place this model anywhere completely within 2˝ of its current location.
Granted: Blood-Bound - While this model is in formation, models in its unit gain Blood-Bound. (When a model with Blood-
Bound destroys a living enemy model with an attack, after the attack is resolved you can return one destroyed model in its unit to
play. Place the returned model completely within 3˝ of the attacking model. The returned model cannot activate the turn it returns
to play. The destroyed enemy model is removed from play and does not provide a soul or corpse token.)
Magic Ability [6]
•Ghost Light (★Attack) - Ghost Light is a RNG 10 magic attack. On a hit, you can immediately advance target enemy
non-warcaster, non-warlock warrior model up to 3˝. Affected models cannot be targeted by free strikes during this movement. A
model can move only once per turn as a result of Ghost Light.
•Obscuring Mist (★Action) - Models in this unit gain concealment. Models are not affected while out of formation.
Obscuring Mist lasts for one round.
WEAPONS

Mad Caps
Grymkin Weapon Crew Unit
BOSS
SPD STR MAT RAT DEF ARM CMD
3 5 3 5 13 15 5
GRUNTS
SPD STR MAT RAT DEF ARM CMD
5 5 3 5 13 11 5
FA: 2
Point Cost: Boss & 2 Grunts: 4
Base Size: Boss: Large Base
Grunts: Small Base
BOSS
Officer
Cask Tapper (★Action) - Place a friendly Cask Imp solo into play completely within 4˝ of a model in this unit that is in formation.
The Cask Imp cannot activate the tun it put into play.
Catastrophic Explosion - When this model is destroyed, choose a point 2d6+3˝ from this model and roll deviation from that
point. Direction 4 on the devitation template should face directly toward the rear edge of your deployment zone. Center a 4˝ AOE
at the point of impact. Models in the AOE suffer an unboostable POW 12 fire damage roll XICONX and the fire continuous effect
XICONX.
Mobile Artillery - When this model advances as part of its Normal Movement, it gains +1˝ movement for each Grunt in this unit
within 2˝ of it at the start of its advance.
Vent Fumes (★Action) - While within 3˝ of this model, living models gain Stumbling Drunk. Vent Fumes lasts for one round. (A
model with Stumbling Drunk cannot become knocked down. If it is hit by an enemy attack any time except while it is advancing,
after the attack is resolved it is pushed d3˝ in a direction determined by the deviation template, then you can choose its facing.)
WEAPONS [BOSS]
WEAPONS [GRUNTS]
Fiery Spirits [1x]  RNG: 6 ROF: 1 AOE: 3 POW: 12
Continuous Effect: Fire
Damage Type: Fire

Murder Crows

SPD STR MAT RAT DEF ARM CMD
7 6 6 3 13 11 7
FA: 2
Point Cost: Leader & 5 Grunts: 9
Base Size: Small

Advance Deployment
Pathfinder
Stealth
Gang - When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains
+2 to melee attack and melee damage rolls.
Prey - After deployment but before the first player’s turn, choose an enemy model/unit to be this model/unit’s prey. This model
gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another
model/unit to be the prey.
WEAPONS [LEADER & GRUNTS]
Claws [1x] RNG: 0.5 POW: 3P+S: 9
Damage Type: Magical

Neigh Slayers
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
6 4 6 3 13 14 7
FA: 2
Point Cost: Leader & 2 Grunts: 8
Leader & 4 Grunts: 13
Base Size: Small

Cavalry
Reposition [3˝] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3˝, then its
activation ends.
WEAPONS [LEADER & GRUNTS]
Lance [1x]  RNG: * POW: 3P+S: 7
Armor-Piercing - When calculating damage from this weapon, halve the base ARM stats of models hit.
Lance - This weapon can be used only to make charge attacks. This weapon’s RNG is 0 unless this model charges. When this
model charges, this weapon’s RNG is 2 until the charge attack is resolved.
Mount [1x] mount icon RNG: 0.5 POW: 9

Piggybacks
SPD STR MAT RAT DEF ARM CMD
5 8 6 3 11 13 7
FA: 2
Point Cost: Leader & 2 Grunts: 9
Leader & 4 Grunts: 15
Base Size: Medium
Damage: 5 each

Tough
Impervious Flesh - When this model suffers a damage roll, roll one fewer die.
Shield Wall (Order) - Until the start of their next activation, each affected model gains +4 ARM while B2B with another affected
model in its unit. This bonus does not apply to damage originating in the model’s back arc. Models in this unit can begin the
game affected by Shield Wall.
Snacking - When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play.
When it does, this model can remove d3 damage points.
Vengeance - During your Maintenance Phase, if one or more models in this unit were damaged by enemy attacks during the last
round, each model in the unit can advance 3˝ and make one basic melee attack.
WEAPONS [LEADER & GRUNTS]
Pole Arm [1x]  sword icon RNG: 2 POW: 5 P+S: 13
Powerful Charge - This model gains +2 to charge attack rolls with this weapon.
Tactical Tip
Snacking — Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse token.
Vengeance — Models move after continuous effects have been resolved during your Maintenance Phase.

Twilight Sisters
HEIDRUN 1
SPD STR MAT RAT DEF ARM CMD
6 6 6 3 14 11 6
AGRONA 1
SPD STR MAT RAT DEF ARM CMD
6 6 6 3 14 11 6
FA: C
Point Cost: Heidrun & Agrona: 7
Base Size: Small
Damage: 5 each
HEIDRUN 1
Officer
Pathfinder
Magic Ability [7]
•Death Rattle (★Attack) - Death Rattle is a RNG 8, POW 12 magic attack. When this spell boxes a living or undead
non-warcaster, non-warlock enemy warrior model, you can immediately take control of the model. The boxed model immediately
makes one basic attack, then is removed from play.
•Grim Returns (★Action) - RNG 5. Target friendly Faction trooper model. If the model is in range, return one destroyed
Grunt to its unit. The model returns with 1 unmarked damage box. Place the returned Grunt in formation and completely within 3˝
of the target trooper model. The returned model cannot activate the turn it returns to play.
•Heal [d3 +1] (★Action) - RNG B2B. Target friendly living Faction model. If the model is in range, remove d3 +1
damage points from it.
AGRONA 1
Pathfinder
Magic Ability [7]
•Death Rattle (★Action) - see above -
•Grim Returns (★Action) - see above -
•Heal [d3 +1] (★Action) - see above -
WEAPONS [AGRONA 1]
Witch’s Blade [1x] (None) sword icon RNG: 0.5 POW: 4 P+S: 10
Damage Type: Magical
Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.
Grievous Wounds - A model hit by this weapon loses Tough XICONX and cannot have damage removed from it for one round.
Tactical Tip
Magic Ability — Performing a Magic Ability special action or special attack counts as casting a spell.
Death Rattle — Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse
token.

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Re : Nouvelle faction horde teaser?
« Réponse #386 le: 06 mars 2017 à 21:49:43 »
Les solos :

Witchwood
DRYAD
SPD STR MAT RAT DEF ARM CMD
— 10 6 7 5 18 7
FA: 2
Point Cost: 6
Base Size: Large
Damage: 10
DRYAD
Advance Deployment
Dual Attack - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee
attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
Immovable - This model has no Normal Movement, cannot become knocked down or be moved, and is automatically hit by
melee attacks.
Prowl - While this model has concealment, it gains Stealth XICONX.
Strange Growth - Once per turn at any time during its activation, place this model anywhere completely within 5˝ of its current
location. This model cannot be placed except as a result of Strange Growth.
WEAPONS [DRYAD]
Siren’s Call [1x] (None) gun icon RNG: 8 ROF: 1 AOE: - POW: -
Bewitch - This attack causes no damage. Instead, take control of target living enemy non-warcaster, non-warlock warrior model.
You can immediately make a full advance with the enemy model followed by a basic attack, then Bewitch expires. The enemy
model cannot be targeted by free strikes during this movement. A model can be affected by Bewitch only once per turn.
Swipe [2x] (None) sword icon RNG: 2 POW: 5 P+S: 15

Cask Imp
CASK IMP
SPD STR MAT RAT DEF ARM CMD
5 4 3 3 12 11 5
FA: 4
Point Cost: 1
Base Size: Small
CASK IMP
Advance Deployment
Alcohol Fueled - This model cannot forfeit its Normal Movement. When it makes its Normal Movement, before it moves you
must choose its facing. It then advances its SPD +d6˝ in a straight line. If a 6 is rolled, instead of moving this model explodes.
This model also explodes if it contacts another model while it is advancing or if it is knocked down. When this model explodes,
center a center a 4˝ AOE on this model. Models in the AOE suffer an unboostable POW 14 fire damage roll XICONX and the the
Fire continuous effect XICONX, then this model is removed from play.
WEAPONS [CASK IMP]

Glimmer Imp
GLIMMER IMP
SPD STR MAT RAT DEF ARM CMD
6 3 5 3 14 10 5
FA: 2
Point Cost: 4
Base Size: Small
Damage: 5
GLIMMER IMP
Eyeless Sight
Stealth
Paralyzing Gaze - Enemy models with LOS to this model suffer –2 DEF while in this model’s command range.
WEAPONS [GLIMMER IMP]
Spoon [1x] (None) sword icon RNG: 0.5 POW: - P+S: 3
Damage Type: Magical
Eye-Thief - When a living or undead model is damaged by an attack with this weapon, it suffers Blind for one round. (A model
suffering Blind cannot make ranged or magic attacks, suffers –4 MAT and DEF, and cannot run, charge, or make slam or trample
power attacks. It must forfeit either its Normal Movement or Combat Action during its next activation. Blind can be shaken.)
Scoop - Do not make damage rolls to resolve attacks made with this weapon. A living or undead model hit by this weapon
automatically suffers 1 damage point. This weapon cannot damage construct models.

Gremlin Swarm
GREMLIN SWARM
SPD STR MAT RAT DEF ARM CMD
6 2 2 2 13 12 1
FA: 2
Point Cost: 3
Base Size: Medium
Damage: 5
Minion - This model will work for Circle, Legion, Skorne, and Trollbloods.
Partisan [Grymkin] - When included in a Grymkin army, this model is a Grymkin model instead of a Mercenary model.
GREMLIN SWARM
Incorporeal
Stealth
Annoyance - Living enemy models within 1˝ of this model suffer –1 to attack rolls.
Apparition - During your Control Phase, place this model anywhere completely within 2˝ of its current location.
Man-Sized - This model is treated as a small-based model and occupies the space from the bottom of its base to a height of
1.75˝.
Mischief - When an enemy warjack or battle engine begins its activation B2B with this model, roll a d3. On a roll of 1, the warjack
or battle engine suffers –2 SPD that activation. On a 2, it suffers –2 to attack rolls that activation. On a 3, it suffers –2 to damage
rolls that activation. Mischief effects are cumulative.
Sabotage (★Action) - Target enemy warjack or battle engine B2B with this model suffers d3 + 3 damage points and cannot
have damage removed from it for one round. When damaging a warjack, choose which column suffers the damage.
WEAPONS [GREMLIN SWARM]

Lady Karianna Rose
LADY ROSE 1
SPD STR MAT RAT DEF ARM CMD
6 5 5 4 13 12 8
FA: C
Point Cost: 4
Base Size: Small
Damage: 5
LADY ROSE 1
Ancillary Attack (★Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, it immediately makes one
basic melee or ranged attack. A warbeast can be targeted by an Ancillary Attack special action only once per turn.
Enrage (★Action) - RNG 3. Target friendly Faction warbeast. If the warbeast is in range, it gains +2 STR. Enrage lasts for one
turn.
Shepherd’s Call (★Action) - Remove up to 1 fury point from each friendly living Faction warbeast currently within 3 ̋ of this
model.
Sorrowful Rampage - If this model is destroyed by an enemy attack, during your next turn friendly Faction models gain +1 to
attack and damage roll.
WEAPONS [LADY ROSE 1]
Dagger [1x] (None) sword icon RNG: 0.5 POW: 2P+S: 7

Lord Longfellow
LONGFELLOW 1
SPD STR MAT RAT DEF ARM CMD
7 4 5 7 16 12 7
FA: C
Point Cost: 6
Base Size: Small
Damage: 5
LONGFELLOW 1
Gunfighter
Circular Vision - Models never gain a back strike bonus against this model.
Finisher - This model gains an additional die on damage rolls against damaged models.
Fortune Hunter - This model gains an additional die on its ranged attack and ranged damage rolls against character models.
Reciprocate - When it is missed by an enemy ranged attack, immediately after the attack is resolved this model can make one
basic ranged attack against the attacking model.
Swift Hunter - When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is
resolved it can advance up to 2˝.
WEAPONS [LONGFELLOW 1]
Dueling Pistol [2x] (None) gun icon RNG: 8 ROF: 1 AOE: POW: 10
Damage Type: Magical
Black Penny - This attack ignores the target in melee DEF bonus.

Trapperkin
TRAPPERKIN
SPD STR MAT RAT DEF ARM CMD
7 5 6 4 15 11 5
FA: 2
Point Cost: 3
Base Size: Small
Damage: 5
TRAPPERKIN
Advance Deployment
Pathfinder
Backstab - While completely within the back arc of an enemy model, this model gains an additional die on its attack and damage
rolls against that model.
Dodge - This model can advance up to 2˝ immediately after an enemy attack that missed it is resolved unless it was missed
while advancing. It cannot be targeted by free strikes during this movement.
Sprint - At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks,
this model can immediately make a full advance, then its activation ends.
Trap Door (★Action) - Replace this model with a trap door marker. At the beginning of each of your Maintenance Phases, you
can choose to put this model back in play. If you put this model back in play, place it anywhere completely within 3˝ of the trap
door marker. This model cannot use Trap Door that turn. Once this model has been placed, remove the trap door marker from
the table.
WEAPONS [TRAPPERKIN]
Claws [1x] (None) sword icon RNG: 0.5 POW: 4P+S: 9
Damage Type: Magical
Weapon Master

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Re : Nouvelle faction horde teaser?
« Réponse #387 le: 06 mars 2017 à 21:55:53 »
La BE :

Death Knell
DEATH KNELL
SPD STR MAT RAT DEF ARM CMD
6 6 6 1 12 18 8
FA: 2
Point Cost: 13
Base Size: Huge
Damage: 22
DEATH KNELL
Cavalry
Construct
Pathfinder
Bring Out Your Dead! - When a living or undead model is destroyed while in this model’s command range, this model gains the
destroyed model’s corpse token. This model cannot gain the corpse tokens of friendly models destroyed by other friendly
models. This model can have up to five corpse tokens at any time.
Death Feast - During its activation, this model can spend corpse tokens to remove d3 damage points for each token spent.
Entropic Force - While within 5˝ of this model, enemy models lose Tough XICONX and cannot have damage removed from
them.
Finisher - This model gains an additional die on damage rolls against damaged models.
Protective Aura - This model can spend 1 corpse token to use Protective Aura at any time during its activation. When it does,
friendly Faction models gain +2 ARM while within 4˝ of this model +1˝ for each corpse token on this model. Protective Aura lasts
for one round.
Special Delivery - Once per turn at any time during its activation, this model can remove any number of corpse tokens and place
them on a friendly Faction model with the ability to gain corpse tokens 5˝ of it.
WEAPONS [DEATH KNELL]
Death Knell [1x] (None) sword icon RNG: 2 POW: 4 P+S: 10
Damage Type: Magical
Mount [1x] (None) mount icon RNG: 0.5 POW: 10
Damage Type: Magical
Tactical Tip
Bring Out Your Dead! — Remember, if more than one model is eligible to collect a model’s corpse token, the closest eligible
model collects it. If this model already has five corpse tokens it is not eligible to collect another one.
Protective Aura — This model is affected by Protective Aura.
Special Delivery — This does not allow the friendly model to exceed the maximum number of corpse tokens it can have.

Les phantasm du dreamer :

Phantasm
PHANTASM SMALL
SPD STR MAT RAT DEF ARM CMD
7 4 2 2 14 12 1
PHANTASM MEDUM
SPD STR MAT RAT DEF ARM CMD
6 7 3 3 12 16 1
PHANTASM LARGE
SPD STR MAT RAT DEF ARM CMD
5 10 4 4 10 18 1
Base Size: Small, Medium, Large
Damage: 5 each
PHANTASM SMALL
Soulless
Annoyance - Living enemy models within 1˝ of this model suffer –1 to attack rolls.
Created - This model does not begin the game in play.
Dodge - This model can advance up to 2˝ immediately after an enemy attack that missed it is resolved unless it was missed
while advancing. It cannot be targeted by free strikes during this movement.
Mark Target - Other friendly Faction models gain +2 to ranged attack rolls against enemy models within 5˝ of this model and in
its LOS.
WEAPONS [PHANTASM SMALL]
PHANTASM MEDUM
Soulless
Annoyance – see above
Channeler [friendly Faction warcaster] - While this model is in a friendly Faction warlock’s control range, the warcaster can
channel spells through it.
Created – see above
PHANTASM LARGE
Soulless
Annoyance – see above
Arcane Pulse - When this model is destroyed by an enemy attack, enemy upkeep spells on model’s within 8˝ of it expire.
Bulldoze - When this model is B2B with an enemy model during its Normal Movement, it can push that model up to 2˝ directly
away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a
trample power attack.
Created – see above

Les casters !  :) :

The Child
CHILD 1
SPD STR MAT RAT DEF ARM CMD FUR
6 11 8 3 14 17 5 7
FA: C
Warbeast Points: +29
Base Size: Large
Damage: 18
Feat: NA
CHILD 1
Bulldoze - When this model is B2B with an enemy model during its Normal Movement, it can push that model up to 2˝ directly
away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a
trample power attack.
Outrage - When this model is damaged by an enemy attack, after the attack is resolved this model gains +2 STR and ARM and
Pathfinder XICONX for one round.
Retaliatory Strike - If this model is hit by a melee attack made by an enemy model during your opponent’s turn, after that attack
is resolved this model can immediately make one basic melee attack against that model. This model can make only one
Retaliatory Strike per turn.
WEAPONS [CHILD 1]
Claw [2x] (None) sword icon RNG: 1 POW: 4 P+S: 15
Damage Type: Magical
Critical Pitch - On a critical hit against a model with an equal or smaller base, the model hit can be thrown d6˝ directly away
from this model. The model thrown does not deviate. The POW of collateral damage is equal to the STR of this model.
SPELLS Cost RNG AOE POW DUR OFF
Abuse 2 6 – – Turn No
Target friendly Faction warbeast gains +2 SPD and STR for one turn but suffers d3 damage points.
Discord 2 6 – – UP No
Target model in the spellcaster’s battlegroup gains Wailing. (While within 5˝ of a model with Wailing, enemy models cannot give
or receive orders and cannot cast spells.)
Force Hammer 4 10 – 12 – Yes
Instead of suffering a normal damage roll, a non-incorporeal model Force Hammer hits is slammed d6˝ directly away from the
spell’s point of origin and suffers a POW 12 damage roll. Collateral damage from this slam is POW 12.
Guardian Protector 2 6 – – UP No
Target friendly warbeast gains Righteous Vengeance. (If one or more friendly Faction warrior models were destroyed or removed
from play by enemy attacks while within 5˝ of a model with Righteous Vengeance during the last round, during your Maintenance
Phase the model with Righteous Vengeance can advance up to 3˝ and make one basic melee attack.)

The Dreamer
DREAMER 1
SPD STR MAT RAT DEF ARM CMD FUR
6 4 3 7 15 14 7 7
FA: C
Warbeast Points: +28
Base Size: Small
Damage: 15
Feat: NA
DREAMER 1
Gunfighter
Future Sight - This model can boost attack and damage rolls after rolling.
Hat Trick - When an enemy model with a large or smaller base is boxed in this model’s control range, this model can spend a
fury point to replace the boxed model with a Phantasm model with the same base size. You can only have one Phantasm model
of each base size in play at a time. Replaced models are removed from play.
Wraith Walker - At the end of your Control Phase, this model can gain Incorporeal XICONX for one round unless it gained
Incorporeal XICONX during the last round.
WEAPONS [DREAMER 1]
Call to Sleep [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: -
Reload [1] - This model can spend up to 1 fury point to make one additional ranged attack with this weapon during its Combat
Action.
Sleepwalker - This attack causes no damage. Instead, a living model hit by this attack becomes stationary for one round. On a
critical hit on a non-warcaster, non-warlock living enemy warrior model, instead of becoming stationary you take control of the
model hit. You can immediately make a full advance with the enemy model followed by a basic attack, then Critical Sleepwalker
expires and the enemy model becomes stationary for one round. The enemy model cannot be targeted by free strikes during this
movement.
SPELLS Cost RNG AOE POW DUR OFF
Abyssal Gate 3 8 – 12 – Yes
When Abyssal Gate damages an enemy non-warcaster, non-warlock model, after the attack is resolved you can place the enemy
model anywhere completely within 3˝ of its current location. A model can be placed by Abyssal Gate only once per turn.
Artifice of Deviation 2 Ctrl 5 – UP No
Place a 5˝ AOE anywhere completely within the spellcaster’s control range. While in the AOE, friendly Faction models have
cover. Enemy models treat the AOE as rough terrain.
Enfeeble 2 8 – – UP Yes
Target model/unit suffers –2 to attack and damage rolls.
Manifest Destiny 3 Self Ctrl – Turn No
While in the spellcaster’s control range, models in its battlegroup gain an additional die on melee attack and melee damage rolls.
Discard the lowest die of each roll. Manifest Destiny lasts for one turn.
Mirage 2 6 – – UP No
Target friendly Faction model/unit gains Apparition. (During your Control Phase, place models with Apparition anywhere
completely within 2˝ of their current locations.)

The Heretic
HERETIC 1
SPD STR MAT RAT DEF ARM CMD FUR
6 7 7 3 15 16 10 7
FA: C
Warbeast Points: +29
Base Size: Medium
Damage: 17
Feat: NA
HERETIC 1
Divinity - This model cannot become knocked down and never suffers Blind. Models do not gain back strike bonuses against
this model.
Godlike Power - During its activation, this model can cast any non-animus spell that was cast by an enemy warlock or warcaster
while in this model’s control range during your opponent’s last turn. This model cannot upkeep spells that do not appear on its
card.
Sacred Ward - This model cannot be targeted by enemy spells.
WEAPONS [HERETIC 1]
Execrator [1x] (None) sword icon RNG: 2 POW: 7 P+S: 14
Damage Type: Magical
Dispel - When this weapon hits a model/unit, upkeep spells and animi on that model/unit immediately expire.
Guided - Attacks made with this weapon automatically hit.
SPELLS Cost RNG AOE POW DUR OFF
Fury 2 6 – – UP No
Target friendly Faction model/unit gains +3 to melee damage rolls but suffers –1 DEF.
Gallows 3 10 – 13 – Yes
When an enemy model is hit by this attack, it can be pushed d6˝ directly toward Gallows’ point of origin.
Hex Blast 3 10 3 13 – Yes
Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.
Rebuke 2 10 – – UP Yes
Target model/unit cannot give orders, receive orders, or make power attacks or special attacks.
Wall of Fire 2 Ctrl Wall – UP No
Place the wall template anywhere completely within the spellcaster’s control range where it does not touch a model’s base, an
obstruction, or an obstacle. When a model enters or ends its activation in the wall template, it suffers an unboostable POW 12
fire damage roll XICONX and the Fire continuous effect XICONX. Models within the wall template gain concealment.

The King of Nothing
KING OF NOTHING 1
SPD STR MAT RAT DEF ARM CMD FUR
5 4 4 3 14 14 1 8
FA: C
Warbeast Points: +28
Base Size: Small
Damage: 14
Feat: NA
KING OF NOTHING 1
Kingdom of Silence - Once per turn when a warbeast in this model’s battlegroup is destroyed by an enemy attack, immediately
after the attack is resolved, this model can cast a spell without spending fury.
Master of Ruin - Other models, friendly or enemy, suffer –2 ARM while within 5˝ of this model.
WEAPONS [KING OF NOTHING 1]
SPELLS Cost RNG AOE POW DUR OFF
Ashes to Ashes 3 8 * 10 – Yes
If target model is hit, the d3 nearest enemy models within 4˝ of it suffer a POW 10 fire damage roll XICONX. These additional
damage rolls are not considered to have been caused by an attack. Ashes to Ashes damage rolls are simultaneous.
Burning Ash 2 Ctrl 3 – RND No
Place a 3˝ AOE cloud effect anywhere completely within the spellcaster’s control range. While in the AOE, living enemy models
without Immunity: Fire XICONX suffer –2 to attack rolls. The AOE remains in play for one round.
Death to Dust 2 8 – 12 – Yes
A model boxed by this attack is removed from play.
Host of Shadows 2 Self Ctrl – Turn No
While in the spellcaster’s control range, models in its battlegroup gain Ghostly. Host of Shadows lasts for one turn. (A model with
Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough
movement to move completely past them. It cannot be targeted by free strikes.)
Sands of Fate 2 Self Ctrl – – No
Remove a friendly living Faction trooper model in the spellcaster’s control range from play and replace it with the spellcaster. The
spellcaster cannot advance this activation after being placed by Sands of Fate.
Scything Touch 2 6 – – UP No
Target friendly Faction model gains Dark Shroud. (While in the melee range of a model with Dark Shroud, enemy models suffer –
2 ARM.)

The Wanderer
WANDERER 1
SPD STR MAT RAT DEF ARM CMD FUR
6 5 6 6 15 14 8 6
FA: C
Warbeast Points: +28
Base Size: Small
Damage: 16
Feat: NA
WANDERER 1
Pathfinder
Crossroads - At the end of your turn, place 3 road markers anywhere completely within 5˝ of this model. At the start of your
Maintenance Phase, this model can be placed in the location of any of his road markers. The road markers are then removed
whether this model is placed or not. If a model contacts a road marker, remove the road marker from the table.
WEAPONS [WANDERER 1]
Lantern’s Light [1x] (None) gun icon RNG: SP10 ROF: AOE: POW: -
Beacon - Friendly Faction models can charge or make a slam power attack against an enemy model hit by this weapon without
being forced or spending focus. A friendly Faction model charging an enemy model hit by this weapon gains +2˝ movement.
Beacon lasts for one turn.
Flare - Models hit by this attack lose Stealth XICONX and suffer –2 DEF for one turn.
Lantern [1x] (None) sword icon RNG: 2 POW: 6 P+S: 11
Continuous Effect: Fire
Damage Type: Magical
Flare - see above
SPELLS Cost RNG AOE POW DUR OFF
Admonition 2 6 – – UP No
When an enemy model advances and ends its movement within 6˝ of target model in the spellcaster’s battlegroup, the affected
model can immediately advance up to 3˝, then Admonition expires. The affected model cannot be targeted by free strikes during
this movement.
Fog of War 3 Self Ctrl – UP No
Models gain concealment while in the spellcaster’s control range.
Star-Crossed 3 Self Ctrl – RND No
While in the spellcaster’s control range, enemy models gain an additional die on attack rolls. Discard the highest die of each roll.
Star-Crossed lasts for one round.
Veil of Mists 2 Ctrl 4 – UP No
Place a 4˝ AOE cloud effect anywhere completely within the spellcaster’s control range. This AOE does not block friendly Faction
models’ LOS. While in the AOE, friendly Faction models gain Pathfinder XICONX and can move through obstructions and other
models if they have enough movement to move completely past them.

Zevanna Agha, The Fate Keeper
Grymkin Battle Engine Warlock
OLD WITCH 3
SPD STR MAT RAT DEF ARM CMD FUR
5 12 5 5 12 19 8 7
FA: C
Warbeast Points: +29
Base Size: Huge
Damage: 20
Feat: Hour of Reckoning
The Old Witch gains the benefit of all three of her Arcane Machinery effects this activation. Additionally, the Old Witch’s magic
attacks are boosted this activation.
OLD WITCH 3
Pathfinder
Arcane Machinery - Once per turn at any time during its activation, this model can choose to use one of the following effects.
Arcane Machinery effects last for one turn.
•Arcane Calibrations - Reduce the COST of spells this model casts this activation by 1.
•Hellhole - Return to play d3 Grunts to friendly Grymkin units currently in this model’s command range. Models return
with 1 unmarked damage box. Place the returned Grunts completely within this model’s command range, in formation, and within
3˝ of another model in its unit. Returned Grunts cannot activate the turn it returns to play.
•Range Amplifier - When this model casts a spell and is the point of origin for the spell, the spell gains +5 RNG.
Dual Attack - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee
attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
Old School - Despite being a Grymkin warlock, this model has a feat and does not use Arcana Cards.
Repairable - This model can be targeted with Repair special actions as if it were a construct model.
WEAPONS [OLD WITCH 3]
Carrion Crows [1x] (None) gun icon RNG: 10 ROF: 1 AOE: 4 POW: -
Damage Type: Magical
Black Wings - Instead of suffering a damage roll, a living or undead model hit by this weapon suffer Blind for one round. The
AOE is a cloud effect and hazard that remains in play for one round. An enemy living or undead model entering or ending its
activation in the AOE suffer 1 point of magical damage XICONX. This model is not affected by Black Wings. (A model suffering
Blind cannot make ranged or magic attacks, suffers –4 MAT and DEF, and cannot run, charge, or make slam or trample power
attacks. It must forfeit either its Normal Movement or Combat Action during its next activation. Blind can be shaken.)
Stomp [2x] (Left and Right) sword icon RNG: 2 POW: 3 P+S: 15
SPELLS Cost RNG AOE POW DUR OFF
Boundless Charge 2 6 – – Turn No
During its activation, target friendly Faction model can charge without spending focus or being forced and gains +2˝ movement
and Pathfinder XICONX when it charges. Boundless Charge lasts for one turn.
Curse of Shadows 3 8 – – UP Yes
Target model/unit suffers –2 ARM and cannot make free strikes. A model can advance through an affected model if it has
enough movement to move completely past its base.
Respawn 3 6 – – UP No
When target large-based or smaller warbeast in the spellcaster’s battlegroup is disabled by an enemy attack at any time except
while it is advancing, place it anywhere completely within 3˝ of its current location. Remove 1 damage point from each aspect,
then Respawn expires.
Scourge 4 8 3 13 – Yes
Models hit by this attack become knocked down.
Windstorm 3 Self Ctrl – RND No
While in the spellcaster’s control range, enemy models suffer –5 RNG on their ranged attacks. When an enemy AOE ranged
attack deviates from a point in this model’s control range, after determining the deviation distance, you choose the deviation
direction. Windstorm lasts for one round.

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Re : Nouvelle faction horde teaser?
« Réponse #388 le: 06 mars 2017 à 22:02:19 »
Les arcana :

(L'on doit prendre le TRUMP de notre caster +  2  ARCANA quel que soit le caster si j'ai bien compris)

LES TRUMP :

Wanderer
Divergent Path
TRUMP

The warlock can play this card when
an enemy model advances into
contact with one of this model's road
markers. At the end of the turn, you
can advance d3+3 non-warlock,
non-warcaster enemy models that
are in the warlock's control range up
to 3". An affected model cannot be
targeted by free strikes during this
movement.

King of Nothing
Taste of Ashes
TRUMP

The warlock can play this card when
a warbeast in its battlegroup is
disabled by an enemy attack while it
is in the warlock's control range.
When a warbeast in the warlock's
battlegroup is disabled by an enemy
attack while in the warlock's control
range after the attack is resolved the
d3 enemy models nearest to the
warbeast each suffer d3 damage
points. Taste of Ashes lasts for one
turn.

Heretic
Reckoning
TRUMP

The warlock can play this card when
an enemy model destroys or
removes from play a friendly Faction
warrior model in the warlock's
control range. Friendly Faction
models gain +2 to attack and
damage rolls against the attacking
enemy model/unit. When the enemy
model/unit is destroyed or removed
from play, choose another enemy
model/unit for friendly Faction
models to gain +2 against.
Reckoning last for one round.

Dreamer
All Fall Down
TRUMP

The warlock can play this card when
an enemy model in the warlock's
control range destroys or removes a
friendly Faction model from play
with an attack. For one turn, when
an enemy model destroys or
removes a friendly Faction from play
with an attack during its activation,
at the end of its activation the
enemy model becomes knocked
down.

Child
Wrath
TRUMP

The warlock can play this card when
an enemy model destroys or
removes from play a warbeast in the
warlock's battlegroup while the
warbeast is in the warlock's control
range. Enemy models currently in
the warlock's control range suffer
the fire continuous effect XICONX.

Les Arcana :

The Shadow :
The warlock can play this card when
an enemy model advances into and
ends its movement in the melee
range of a smaller-based friendly
Faction model in the warlock's
command range. Immediately add a
Faction heavy warbeast to the
warlock's battlegroup, placing it in
play anywhere completely within 5˝
of the smaller-based friendly Faction
model. The warbeast cannot
advance. The warbeast is removed
from play after one round.

Injury:
The warlock can play this card when
an enemy model in the warlock's
command range directly hits a
friendly Faction model with a melee
attack. For one round, enemy
models lose Tough and cannot
have damage removed from them
while in the warlock's command
range.

Tantrum:
The warlock can play this card when
an enemy model damages a model
in the warlock's battlegroup with an
attack. For one round, the FURY
stats of models in the warlock’s
battlegroup currently in its control
range are increased by 1.

Labyrinth:
The warlock can play this card when
an enemy model advances and
ends its movement in the warlock's
command range. For one round,
enemy models beginning their
activations in the warlock's control
range suffer –2 SPD that activation.

Sacrifice:
The warlock can play this card when
an enemy model destroys a friendly
Faction model in the warlock's
control range. After the destroyed
model has been removed from the
table, you can remove all damage
points from each friendly Grymkin
model in the warlock's control range.

Ill Omens:
The warlock can play this card when
an enemy model destroys a
Grymkin warrior model in the
warlock’s control range. For one
round, enemy models suffer –1 to
attack and damage rolls while in the
warlock's control range.

Shroud:
The warlock can play this card when
an enemy model destroys a friendly
Faction warrior model in the
warlock's control range with an
attack. For one round, friendly
Faction models gain concealment
and enemy warrior models lose
Pathfinder XICONX and Incorporeal
XICONX.

Ruin:
The warlock can play this card when
an enemy model targets a model in
the warlock's control range with a
spell. The spell does not take effect,
but is still considered to be cast and
its COST remains spent.
Additionally, all enemy upkeep
spells in the warlock’s control range
expire.

Pandemonium:
The warlock can play this card when
an enemy model issues an order
while in the warlock's control range.
The model’s unit is not affected by
the order. Additionally, enemy
models in the warlock's control
range cannot give or receive orders
for one turn.

Fortune's Path:
The warlock can play this card when
an enemy model misses a friendly
Faction model in the warlock’s
control range with an attack. For
one round, friendly Faction models
gain +1 to attack and damage rolls
against enemy models in the
warlock's control range.

 :o Voila je crois qu'il y a tout. Si il manque quelque chose faite le moi savoir je compléterais.

eN-o-N-o

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Re : Nouvelle faction horde teaser?
« Réponse #389 le: 06 mars 2017 à 22:07:42 »
Merci Furtifs, c'est cool !  :)

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Re : Nouvelle faction horde teaser?
« Réponse #390 le: 06 mars 2017 à 22:10:37 »
Je vois "OLD WITCH 3". Je suppose que la 2 sera la version Khador, mais on sera sur des stats différentes d'après vous ? Ou ça sera juste sur les wordings/règles propres aux Grimkins ?

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Re : Re : Nouvelle faction horde teaser?
« Réponse #391 le: 06 mars 2017 à 22:14:12 »
Je vois "OLD WITCH 3". Je suppose que la 2 sera la version Khador, mais on sera sur des stats différentes d'après vous ? Ou ça sera juste sur les wordings/règles propres aux Grimkins ?

Je l'avais zappé désolé !

Zevanna Agha, The Fate Keeper
 Khador Battle Engine Warcaster
OLD WITCH 2
SPD STR MAT RAT DEF ARM CMD FOC
5 12 5 5 12 19 8 7
FA: C
Warjack Points: +29
Base Size: Huge
Damage: 20
Feat: Hour of Reckoning
The Old Witch gains the benefit of all three of her Arcane Machinery effects this activation. Additionally, the Old Witch’s magic
attacks are boosted this activation.
OLD WITCH 2
Pathfinder
Arcane Machinery - Once per turn at any time during its activation, this model can choose to use one of the following effects.
Arcane Machinery effects last for one turn.
•Arcane Calibrations - Reduce the COST of spells this model casts this activation by 1.
•Divinator - While in this model’s control range, models in its battlegroup gain Future Sight. (A model with Future Sight
can boost attack and damage rolls after rolling.)
•Range Amplifier - When this model casts a spell and is the point of origin for the spell, the spell gains +5 RNG.
Dual Attack - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee
attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
Repairable - This model can be targeted with Repair special actions as if it were a construct model.
WEAPONS [OLD WITCH 2]
Carrion Crows [1x] (<—>) gun icon RNG: 10 ROF: 1 AOE: 4 POW: -
Damage Type: Magical
Black Wings - Instead of suffering a damage roll, a living or undead model hit by this weapon suffer Blind for one round. The
AOE is a cloud effect and hazard that remains in play for one round. An enemy living or undead model entering or ending its
activation in the AOE suffer 1 point of magical damage XICONX. This model is not affected by Black Wings. (A model suffering
Blind cannot make ranged or magic attacks, suffers –4 MAT and DEF, and cannot run, charge, or make slam or trample power
attacks. It must forfeit either its Normal Movement or Combat Action during its next activation. Blind can be shaken.)
Stomp [2x] (Left and Right) sword icon RNG: 2 POW: 3 P+S: 15
SPELLS Cost RNG AOE POW DUR OFF
Boundless Charge 2 6 – – Turn No
During its activation, target friendly Faction model can charge without spending focus or being forced and gains +2˝ movement
and Pathfinder XICONX when it charges. Boundless Charge lasts for one turn.
Curse of Shadows 3 8 – – UP Yes
Target model/unit suffers –2 ARM and cannot make free strikes. A model can advance through an affected model if it has
enough movement to move completely past its base.
Reconstruct 3 6 – – UP No
When target large-based or smaller warjack in the spellcaster’s battlegroup is disabled by an enemy attack at any time except
while it is advancing, place it anywhere completely within 3˝ of its current location. Remove 1 damage point from each system,
then Reconstruct expires.
Scourge 4 8 3 13 – Yes
Models hit by this attack become knocked down.
Windstorm 3 Self Ctrl – RND No
While in the spellcaster’s control range, enemy models suffer –5 RNG on their ranged attacks. When an enemy AOE ranged
attack deviates from a point in this model’s control range, after determining the deviation distance, you choose the deviation
direction. Windstorm lasts for one round.

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Re : Nouvelle faction horde teaser?
« Réponse #392 le: 06 mars 2017 à 23:47:49 »
Super merci ça répond à ma question. On est donc clairement sur un truc comparable... Ce qui doit impliquer que dans le fluff elle combatte pour le Khador et pour les Grimkins en même temps, je suppose...
Genre c'est pas un revirement-changement de faction d'un coup suite à un événement majeur.

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Re : Nouvelle faction horde teaser?
« Réponse #393 le: 07 mars 2017 à 01:01:29 »
Merci Furtifs !

Tout ça m'a bien hypé, j'ai déjà une idée de liste.
J'espère quand même un truc sur warroom bientôt, sinon ça va être difficile de tester ça dans de bonnes conditions

Thyra c'est pèté.
Terminus n'a aucun mauvais match up.
Sauf quand c'est un mauvais match up.

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Re : Nouvelle faction horde teaser?
« Réponse #394 le: 07 mars 2017 à 01:13:41 »
À mon avis pour avoir ca sur warroom il faudra attendre la sortie officielle.
J'ai beaucoup de mal à avoir une vision concrète : toutes les infos d'une nouvelle armee avec une nouvelle mécanique, il va falloir quelques tests pour se faire une idée précise. Et effectivement warroom aurait bien aidé !  ;)

Je suis quand même très emballé par ce que je vois, notamment par les arcanas qui ont toutes l'air d'avoir une utilité et aucune qui ne sort clairement du lot (peut être celle qui soigne les beasts).
À voir aussi si la mécanique des corpses tokens n'est pas trop contraignante.

Mais pour ma part, le hype continue !  :)
Reap mortals what they sow.

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Re : Nouvelle faction horde teaser?
« Réponse #395 le: 07 mars 2017 à 08:49:53 »
On peut jouer leurs légères en troll? Non parce que là, je les trouve plutot bien j'ai envie de dire...

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Re : Nouvelle faction horde teaser?
« Réponse #396 le: 07 mars 2017 à 09:17:23 »
Citer
et aucune qui ne sort clairement du lot
Je trouve que Pandemonium et Shadow sont clairement au dessus justement... Tu peux annuler n'importe quelle charge à n'importe quel moment ('fin tant que ton caster est assez proche) et c'est un effet passif. Genre le feat de Zerkova ça empêche les charges mais tu le lances en avance, là avec Pandemonium tu peux l'utiliser en réaction donc ton adversaire doit le prendre en compte en permanence tant que tu l'as pas utilisé (et on a tous vu à quel point ça s'oublie vite les trucs genre counter charge / arcane vortex). Au final le tour où il veut charger tu peux lui laisser passer sa première charge importante puis cancel toutes les autres, t'as une pièce gratuite à tuer au prochain tour et si le gars vient pas parce qu'il a peur de l'arcana bah t'as toujours ton arcana de dispo.
Shadow ça fait juste pop une heavy à côté d'un truc qui a déjà joué et tu le défonces au tour suivant, c'est celle qui semble avoir le plus de valeur immédiate : le gars a 2 jacks, le premier va taper, le deuxième bouge pour taper, tu pop ta beast à côté du premier, tu le défonces et tu viens de gratter entre 12 et 20pts gratos.

'Fin les trucs réactifs ça a toujours été fort, là y'a quand même des arcanas qui ont des très bons effets et qui sont facilement activables (une fig qui s'active à 14ps de ton caster, un jack qui vient au cac d'un troupier). Genre Fortune path c'est un bon effet, mais tu sais pas si tu vas pouvoir l'activer de la partie en fait.
Taste of Ashes ça a l'air bien pourri par contre, genre t'as un caster qui fait avancer tout son bg de 3ps et t'as l'autre qui fait D3dmg sur D3 figs :D.

L'infanterie a l'air pas mal par contre, les 10 figs tough POW 10 weapon master qui chargent à 10ps pour 12pts ça fait pas mal envie. Les piggybacks ARM 19 avec -1D aux dommages qui reviennent par pack de 4 ou 5 à chaque tour avec la old witch par exemple ça doit être assez pénible pour les gunlines.
Par contre j'ai l'impression qu'ils ont un peu fait une faction BE-centric, elle sera dans toutes les listes pour le +2 ARM et la possibilité de filer les corpses aux gens. Y'a pas mal de trucs qui ont envie d'avoir des corpses mais qui risquent de galérer à en avoir, alors que la BE pourra leur en refiler à chaque tour (typiquement les 2 lourdes c'est quand même pas la même chose avec ou sans corpse ^^).

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Re : Re : Nouvelle faction horde teaser?
« Réponse #397 le: 07 mars 2017 à 09:27:56 »
L'infanterie a l'air pas mal par contre, les 10 figs tough POW 10 weapon master qui chargent à 10ps pour 12pts ça fait pas mal envie. Les piggybacks ARM 19 avec -1D aux dommages qui reviennent par pack de 4 ou 5 à chaque tour avec la old witch par exemple ça doit être assez pénible pour les gunlines.
Par contre j'ai l'impression qu'ils ont un peu fait une faction BE-centric, elle sera dans toutes les listes pour le +2 ARM et la possibilité de filer les corpses aux gens. Y'a pas mal de trucs qui ont envie d'avoir des corpses mais qui risquent de galérer à en avoir, alors que la BE pourra leur en refiler à chaque tour (typiquement les 2 lourdes c'est quand même pas la même chose avec ou sans corpse ^^).
Tu pars du principe que tu va avoir des corpses pour déclencher la pierre protective aura sauf que contre une gunline t'en aura pas les premiers tours, et même en général ça va être la galère (à moins que le SR 2017 empêche les gens sans corps de contester).

Pour l'instant, je trouve que la BE et les lourdes sont beaucoup trop dépendantes de la présence d'infanterie vivante ou mort-vivante en face, sans elles valent pas grand chose.
Analysis Paralysis

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Re : Nouvelle faction horde teaser?
« Réponse #398 le: 07 mars 2017 à 09:31:31 »
Citer
Pour l'instant, je trouve que la BE et les lourdes sont beaucoup trop dépendantes de la présence d'infanterie vivante ou mort-vivante en face, sans elles valent pas grand chose.
La BE elle récupère les corpses des friendlys aussi, donc avant un peu d'infanterie devant tu devrais pouvoir récupérer sans trop de problèmes de quoi filer les 3 corpses aux heavy. Alors oui tu vas pas profiter de l'aura le tour des premiers tirs/charges mais ensuite ça devrait bien se passer.

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Re : Nouvelle faction horde teaser?
« Réponse #399 le: 07 mars 2017 à 09:49:41 »
Je suis d'accord avec l'analyse de Tza. Je rajouterais même Ruin même si un peu en dessous des deux autres, pouvoir annuler un sort de l'adversaire quand on veut + qu'il depense quand même le focus me parait fort ( quand on sait que certaines games sont perdus à cause d'un oubli d'arcane vortex ).

Sinon la old witch me paraît un peu au dessus du lot des casters. L'heretic paraît fort egalement mais il n'a rien pour augmenter la zone de menace des beasts  ::)

Pour les troupes je rajouterais les hollowmen qui je trouve sont extrêmement puissant pour le prix. Il n'y a qu'a les comparer aux Nyss  8)